Click to create, Shift-Click to erase, Ctrl-Mouse to select
Conway's Game of Life simulates the birth and death of cells on a rectangular grid. The state of a given cell in any generation depends on the state of the cell and its eight immediate neighbors in the preceding generation, according to some simple rules:
As simple as these rules may be, they can result in surprising complexity from relatively simple initial configurations.
In principle, the Life universe is an infinite grid. In practice, implementations generally impose some constraints. This implementation allows you to configure those constraints at any time, even as the universe is evolving.
You can choose among three topologies:
You can set the width and height to any reasonable integer values. If you specify a non-numeric value, or a value which is too large or too small, the default value will be used instead.
You can choose among four color schemes:
To create live cells, click on the grid with the left mouse button. You can also click and drag, which produces a line of live cells along the path of the mouse cursor.
To delete cells, do the same as for creating cells, but hold the Shift key down while doing so.
You can press and release the Shift key without having to release the mouse button. Whenever the Shift key is down, you are deleting cells. Whenever it is up, you are creating cells.
Once you have an initial configuration of cells, click on the Evolve button. The universe will then evolve for the number of generations specified in the input field to the left of the Evolve button. You can stop evolving by clicking on the Stop button.
The number of milliseconds between generations is determined by the Delay value, which you can set between 0 and 60000 (one minute).
Use the various arrow buttons (above the grid) to pan:
The Zoom In button zooms in by a factor of 2, while the Zoom Out button zooms out by a factor of 2. There are limits on how far you can zoom.
If you discover an interesting pattern which you'd like to move or replicate, you can do so by cutting or copying it and pasting it.
To select a region of cells (or a location for pasting), hold the Ctrl key while clicking and dragging with the left mouse button. The selected region will be shown as a light red color.
Once you have selected a region, you can use the Cut, Copy and Paste buttons. A cut or copied pattern is shown in the square at the top right of the grid. This is what will be pasted when you press the Paste button.
To rotate the pattern clockwise 90 degrees, click the Rotate button.
To flip the pattern vertically, click the Flip button.
There are a number of well-known cell patterns in Life, such as the glider and the block. Many of these are available for loading into the pattern buffer, from which you can then paste them into the world.
To load a pre-defined Life pattern, click on the index selector, to the right of the Load button. The index selector presents a combination of life patterns and other indexes.
If you know the path of a particular pattern or index file, press the Load button to enter it directly. For a file at this web site (such as glider.life), you need enter only its name. For a file which resides elsewhere within CUUG, enter the full URL (such as http://www.cuug.ab.ca/~foo/funky.life). URLs for sites other than CUUG will not work, since browsers prevent cross-site scripting, for very good, security-related reasons.
Life pattern files conform to a simple format. Each line of the file represents a row, with each character on the line representing a column in that row. Blank cells are represented by space or dot characters, while other characters represent living cells.
Comments are an exception to the above. Any line whose first column is the comment character ("#") is ignored, and does not count as a row. Also, within a line, everything at and after the comment character is ignored. Thus, the following defines a 3-by-3 pattern (trailing blanks are ignored) for a glider:
# description: Glider .O. # This particular glider ..O # is headed toward the OOO # lower right. # End of glider
If a Life pattern file contains a "description:" comment (on a pure comment line, not as a trailing comment), that comment will appear to the right of the index selector when the file is loaded.
Note that the format of a Life pattern file actually allows you to load an arbitrary file from an arbitrary URL (subject to cross-site scripting restrictions) and treat it as a Life pattern. While this is usually a silly thing to do, it is legal.
A Life file can act as an index to Life pattern files and other Life index files. A Life index file consists solely of comments. Each comment of the form
# file: file_nameor
# file: Brief description = file_namespecifies a Life pattern file or index file which can be loaded. The description is the text which appears in the selection field when the index is loaded.
If a Life index file contains an "index:" comment, that comment will be used as the label for the index selector.
By convention, the brief description for an index file has a trailing "...", to differentiate it from a pattern file.
To save a Life pattern for future loading, copy it to the pattern buffer and press the Save button. The pattern will be saved with a name and optional description which you specify. You can later load the pattern via the Saved Patterns index, which is accessible from the Main Index.
For security reasons, you cannot save patterns to your local file system. Instead, patterns are saved as cookies in your browser. Since the number of cookies which can be present is limited, you may want to remove old Life cookies from time to time, using the appropriate interface within your browser.
The URL for loading a saved pattern directly is "cookie:pattern_name". The saved-pattern index URL is "cookies:".
To contact me, send mail to firstname.lastname@example.org.Alan Dewar's home page CUUG home page